Anchor the largest tile
Keep your largest tile in one corner and arrange nearby tiles from large to small.
Slide matching numbers together. Every move reshapes the whole board.
SCORE 0. CLASSIC. BEST 0. TOP TILE 0.
Use the arrow keys or WASD. On a phone, swipe the board up, down, left, or right.
Two equal numbers that touch become one. Each merged tile adds its new value to your score.
Keep open cells while building from 2 upward. After reaching 2048, you can continue toward even larger tiles.
A game starts on a 4×4 board with two tiles. Every valid move adds a 2 or 4 to one empty cell: 2 appears 90% of the time and 4 appears 10%. A tile created by a merge cannot merge again during the same move. The game ends when the board has no empty cells and no horizontal or vertical matches. CLASSIC has no undo. Using undo switches that run to PRACTICE with unlimited undo, and each mode keeps a separate best score.
Keep your largest tile in one corner and arrange nearby tiles from large to small.
Using three directions most of the time reduces the chance of pulling your largest tile out of its corner.
Before taking an easy merge, check whether the next board will still have open cells. More space means more choices.
Gather scattered 2s and 4s before they block the board. Small dead ends eventually trap your largest tiles.
Yes. Play for free with no sign-up or install. Your current game and best score stay in this browser only.
Yes. The board and score are saved after every valid move. Open the game again in the same browser to continue. Your undo history resets after a reload.
No. Review your result, then choose Continue to build a 4096 tile or higher.
Yes. Your first undo switches that run to PRACTICE and saves its best score separately. It does not mix with your CLASSIC best or published no-undo records. Every new game starts in CLASSIC.
Gabriele Cirulli released the open-source puzzle in 2014. PlayMinute independently implements its classic rules.
View Gabriele Cirulli's original 2048 repository →